CS:GO fans, rejoice! In the 10th anniversary update, the developers have added the legendary map from the Counter-Strike series, a full-fledged remake of the map that you know well from 1.6 — Tuscan, or de_tuscan.
SCOPE.GG will introduce you to the callouts, show a handful of useful nades that will come in handy in matchmaking, and also tell you about the history of creation of the legendary map.
Callouts, useful grenades and tactics on the updated Tuscan
Despite the global rework of Tuscan, the developers haven’t added official callouts. SCOPE.GG and fans decided to make their own version of the callouts. Thanks to them, you can precisely tell a teammate where an enemy can be.
In order to play the map successfully, it’s essential to know basic grenades on Tuscan. Here is the top of useful nades:
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1. Smoke to A door
2. Smoke to A default
3. Smoke to B balcony
4. Smoke to B main
5. Balcony window smoke
6. Smoke to Mid corner, or “six”
7. Smoke to control B rotation
Bonus: a useful smoke for B anchor. You must throw it strictly between the barrels. It will help you minimize the risks of quickly dying from the enemies taking B site:
Create your tactics on Tuscan together with SCOPE.GG! The map is available on the Tactical Board. Choose setups, learn timings, improve your skills.
History of Tuscan. Back to the 00s
Now known to everyone, Tuscan was never developed by Valve. The map created in 2002 and called cpl_mill or clan1_mill from the CPL (Cyberathlete Professional League) tournament operator, became a style icon for esports of that time.
Bombsites’ placement was simple, the textures were familiar to the eye, along with the variety of “tricks” appealed to the players that snatched the map for casual play on public servers. Since the rights to location did not belong to Valve, already in 2005 the game designer Colin 'Brute' Volrath created an improved version of the map, de_tuscan, commissioned by the American tournament operator CEVO.
At the end of the 1.6 era, de_tuscan remained one of the most popular maps. It consistently appeared in the map pools of the biggest LAN tournaments, collecting legendary plays.
One of those is the USP Ace by Edward in the match against Fnatic at Arbalet Cup 2010.
CS:GO era. Mission: remain in the official map pool
With the release of CS:GO, Valve introduced their own variant of the competitive map pool, which most tournament operators stuck to. That’s why the map needed to pass the developers’ check and receive their approval to become a competitive map. De_cache went the same path.
In 2013, de_tuscan was replaced by another old school map from 1.6 — cpl_strike, which got an already familiar name, Mirage. At the same time, the Tuscan remake for CS:GO was finished. The new version appeared in the workshop in 2014, however, new mechanics like Molotovs and many bugs completely shifted the balance. Valve sent it to be further reworked, but Brute put it aside because of the heavy load in side-projects and lack of assistance from other map developers.
Remember everything. Tuscan — version 2.0
In 2017, Mohamad 'mOE' Assad decided to buy the rights from Brute, remake Tuscan with the help of other designers and add it to the game. The deal was not finished, because even Valve was not interested in the map.
Only in 2020, with the help from Brute, the popular map-maker named catfood was able to remake the map almost from the ground up and get the attention of fans and media. The early version of the updated Tuscan was available to a small circle of influencers and media in the winter of 2021.
At the first stages of development, the authors and analysts of SCOPE.GG have already shared their opinion about the map, its advantages and minor disadvantages. You can have a look at the old version of the map and compare it to the current one by following the link:
It wasn’t until the summer of 2022 when catfood was able to finish the new Tuscan, add it to the workshop and receive Valve’s approval and a special gift along with it — the addition of the map to “Competitive”, “Casual” and “Deathmatch” game modes.
The final version of the map got a completely new design, even compared to the first versions of 2021. This is how the T spawn looks on the new map:
It wasn’t just the fans that warmly welcomed the addition of the legendary map to matchmaking. FACEIT have also added Tuscan to the competitive map pool in their new game mode, “5v5 UNRANKED”.
Not playing FACEIT yet?
In our guide you can read about why you should play on FACEIT, how to start and get into esports just by pumping your ELO up.
The new map is going through a bug-fixing process in the real gaming environment, and fans are waiting for the map to be added to the official map pool.
Good luck on the server!